周一 27 7月 2009
编程è€äººè¨€â€”—The Elements of Programming Style
Posted by Semon under DEV
No Comments
摘自云风的blog:
《The Elements of Programming Style 》是一本很å¤è€çš„书。尽管 Fortran 我们ä¸å¤ªä½¿ç”¨ï¼Œå°½ç®¡æ–°å¥‡çš„è¯è¨€å±‚出ä¸ç©·ï¼Œä½†è¿™äº›ï¼Œ30 å¹´çš„å²æœˆä¾æ—§æ— 法掩盖其ä¸çš„真知ç¼è§ã€‚
英文版的 google 一下到处有,云风试ç€æ‘˜è¯‘å‡ æ¡ã€‚
- 把代ç 写清楚,别è€å°èªæ˜Žã€‚
- 想干什么,讲的简å•ç‚¹ã€ç›´æŽ¥ç‚¹ã€‚
- åªè¦æœ‰å¯èƒ½ï¼Œä½¿ç”¨åº“函数。
- é¿å…使用太多的临时å˜é‡ã€‚
- â€æ•ˆçŽ‡â€œä¸æ˜¯ç‰ºç‰²æ¸…晰性的ç†ç”±ã€‚
- 让机器去干那些è„活。
- é‡å¤çš„表达å¼åº”该æ¢æˆå‡½æ•°è°ƒç”¨ã€‚
- åŠ ä¸Šæ‹¬å·ã€é¿å…æ§ä¹‰ã€‚
- ä¸è¦ä½¿ç”¨å«ç³Šä¸æ¸…çš„å˜é‡å。
- 把ä¸å¿…è¦çš„分支去掉。
- 使用è¯è¨€çš„好特性,ä¸è¦ä½¿ç”¨é‚£äº›ç³Ÿç³•çš„特性。
- 该用逻辑表达å¼çš„时候,ä¸è¦ä½¿ç”¨è¿‡å¤šçš„æ¡ä»¶åˆ†æ”¯ã€‚
- 如果逻辑表达å¼ä¸å¥½ç†è§£ï¼Œå°±è¯•ç€åšä¸‹å˜å½¢ã€‚
- 选择让程åºæ›´ç®€æ´çš„æ•°æ®è¡¨è¾¾å½¢å¼ã€‚
- 先用伪代ç 写,å†ç¿»è¯‘æˆä½ 使用的è¯è¨€ã€‚
- 模å—化。使用过程和函数。
åŒæ ·ä½œä¸ºæŠ€æœ¯äººå‘˜ï¼Œå¾ˆæœ‰åŒæ„Ÿï¼Œä»¥ä¸Šåªæ˜¯éƒ¨åˆ†ï¼Œæ›´å¤šå¯ä»¥Google一下。
ã€é™„】找到了比较完整的版本:
The Elements of Programming Style
The following rules of programming style are excerpted from the book “The Elements of Programming Style†by Kernighan and Plauger, published by McGraw Hill. Here is quote from the book: “To paraphrase an observation in The Elements of Style by Strunk and White, the rules of programming style, like those of English, are sometimes broken, even by the best writers. When a rule is broken, however, you will usually .nd in the program some compensating merit, attained at the cost of the violation. Unless you are certain of doing as well, you will probably do best to follow the rules.â€
1. Write clearly– don’t be too clever.
2. Say what you mean, simply and directly.
3. Use library functions whenever feasible.
4. Avoid too many temporary variables.
5. Write clearly – don’t sacri.ce clarity for “e.ciency.â€
6. Let the machine do the dirty work.
7. Replace repetitive expressions by calls to common functions.
8. Parenthesize to avoid ambiguity.
9. Choose variable names that won’t be confused.
10. Avoid unnecessary branches.
11. If a logical expression is hard to understand, try transforming it.
12. Choose a data representation that makes the program simple.
13. Write .rst in easy-to-understand pseudo language; then translate into whatever language you have to use.
14. Modularize. Use procedures and functions.
15. Avoid gotos completely if you can keep the program readable.
16. Don’t patch bad code – rewrite it.
17. Write and test a big program in small pieces.
18. Use recursive procedures for recursively-de.ned data structures.
19. Test input for plausibility and validity.
20. Make sure input doesn’t violate the limits of the program.
21. Terminate input by end-of-.le marker, not by count.
22. Identify bad input; recover if possible.
23. Make input easy to prepare and output self-explanatory.
24. Use uniform input formats.
25. Make input easy to proofread.
26. Use self-identifying input. Allow defaults. Echo both on output.
27. Make sure all variable are initialized before use.
28. Don’t stop at one bug.
29. Use debugging compilers.
30. watch out for o.-by-one errors.
31. Take care to branch the right way on equality.
32. Be careful if a loop exits to the same place from the middle and the bottom.
33. Make sure your code does “nothing†gracefully.
34. Test programs at their boundary values.
35. Check some answers by hand.
36. 10.0 times 0.1 is hardly ever 1.0.
37. 7/8 is zero while 7.0/8.0 is not zero.
38. Don’t compare .oating point numbers solely for equality.
39. Make it right before you make it faster.
40. Make it fail-safe before you make it faster.
41. Make it clear before you make it faster.
42. Don’t sacri.ce clarity for small gains in “e.ciency.â€
43. Let your compiler do the simple optimizations.
44. Don’t strain to re-use code; reorganize instead.
45. Make sure special cases are truly special.
46. Keep it simple to make it faster.
47. Don’t diddle code to make it faster — .nd a better algorithm.
48. Instrument your programs. Measure before making “e.ciency†changes.
49. Make sure comments and code agree.
50. Don’t just echo the code with comments — make every comment count.
51. Don’t comment bad code — rewrite it.
52. Use variable names that mean something.
53. Use statement labels that mean something.
54. Format a program to help the reader understand it.
55. Document your data layouts.
56. Don’t over-comment.
No Responses to “ 编程è€äººè¨€â€”—The Elements of Programming Style ”